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[TEST] Rework Android CPU affinity/ threading
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@@ -30,6 +30,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten
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thread = std::jthread([&](std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadToPerformanceCores();
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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