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[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253)
reduces CPU usage by about 10-20%, may be placebo Signed-off-by: lizzie lizzie@eden-emu.dev Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/* This file is part of the dynarmic project.
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@@ -36,9 +36,9 @@ TEST_CASE("ASIMD Decoder: Ensure table order correctness", "[decode][a32][.]") {
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const auto is_decode_error = [&get_ir](const A32::ASIMDMatcher<A32::TranslatorVisitor>& matcher, u32 instruction) {
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const auto block = get_ir(matcher, instruction);
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return std::find_if(block.cbegin(), block.cend(), [](auto const& e) {
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return std::find_if(block.instructions.cbegin(), block.instructions.cend(), [](auto const& e) {
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return e.GetOpcode() == IR::Opcode::A32ExceptionRaised && A32::Exception(e.GetArg(1).GetU64()) == A32::Exception::DecodeError;
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}) != block.cend();
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}) != block.instructions.cend();
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};
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for (auto iter = table.cbegin(); iter != table.cend(); ++iter) {
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