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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -18,7 +18,7 @@ constexpr const char* TrimSourcePath(std::string_view source) {
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const auto rfind = [source](const std::string_view match) {
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return source.rfind(match) == source.npos ? 0 : (source.rfind(match) + match.size());
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};
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auto idx = std::max({rfind("src/"), rfind("src\\"), rfind("../"), rfind("..\\")});
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auto idx = (std::max)({rfind("src/"), rfind("src\\"), rfind("../"), rfind("..\\")});
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return source.data() + idx;
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}
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