[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-09-09 20:47:49 +02:00
committed by crueter
parent fe32891c9d
commit dfaecdf68c
276 changed files with 973 additions and 1010 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ public:
static constexpr u64 InitialProcessIdMax = 0x50;
static constexpr u64 ProcessIdMin = InitialProcessIdMax + 1;
static constexpr u64 ProcessIdMax = std::numeric_limits<u64>::max();
static constexpr u64 ProcessIdMax = (std::numeric_limits<u64>::max)();
private:
using SharedMemoryInfoList = Common::IntrusiveListBaseTraits<KSharedMemoryInfo>::ListType;