[ir, spv] Added support for sampler component types in texture handling

This commit is contained in:
CamilleLaVey
2025-11-27 16:18:15 -04:00
committed by lizzie
parent 0d35cf9048
commit e012f7cff8
8 changed files with 200 additions and 20 deletions
+2
View File
@@ -77,6 +77,8 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual SamplerComponentType ReadTextureComponentType(u32 raw_handle) = 0;
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;