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[ir, spv] Added support for sampler component types in texture handling
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@@ -77,6 +77,8 @@ public:
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual SamplerComponentType ReadTextureComponentType(u32 raw_handle) = 0;
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
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