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video_core: make gpu context aware of rendering program
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@@ -40,11 +40,12 @@ struct ChannelState {
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ChannelState(ChannelState&& other) noexcept = default;
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ChannelState& operator=(ChannelState&& other) noexcept = default;
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void Init(Core::System& system, GPU& gpu);
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void Init(Core::System& system, GPU& gpu, u64 program_id);
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void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
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s32 bind_id = -1;
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u64 program_id = 0;
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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/// 2D engine
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