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Fix build
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@@ -184,11 +184,15 @@ u64 TextureCache<P>::ReclaimMemory(u64 target_bytes, bool allow_download) {
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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bool queued_download = false;
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if (must_download) {
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if (!allow_download || !HAS_TIMELINE_SYNC_POINTS) {
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if constexpr (HAS_TIMELINE_SYNC_POINTS) {
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if (!allow_download) {
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return false;
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}
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QueueEvictionDownload(image);
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queued_download = true;
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} else {
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return false;
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}
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QueueEvictionDownload(image);
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queued_download = true;
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}
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const u64 image_bytes = ImageSizeBytes(image);
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if (True(image.flags & ImageFlagBits::Tracked)) {
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@@ -2408,7 +2412,7 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
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template <class P>
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void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
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ImageBase& image = slot_images[image_id];
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total_used_memory -= (std::min)(total_used_memory, ImageSizeBytes(image));
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total_used_memory -= std::min<u64>(total_used_memory, ImageSizeBytes(image));
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const GPUVAddr gpu_addr = image.gpu_addr;
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const auto alloc_it = image_allocs_table.find(gpu_addr);
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if (alloc_it == image_allocs_table.end()) {
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