[settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)

- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter
2025-12-30 18:03:09 +01:00
parent 006f97f207
commit e4cbcec2f1
42 changed files with 472 additions and 755 deletions
@@ -34,8 +34,18 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {}
void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->populate_target->layout();
std::map<u32, QWidget*> hold{}; // A map will sort the data for us
auto& normal_layout = *ui->normal_target->layout();
auto& hacks_layout = *ui->hacks_target->layout();
// A map will sort the data for us
std::map<u32, QWidget*> normal_hold{};
std::map<u32, QWidget*> hacks_hold{};
// These options are hacks and should probably be changed with caution.
// TODO(crueter) maybe make a separate category RendererHacks?
QList<u32> hacks = {
Settings::values.skip_cpu_inner_invalidation.Id(), Settings::values.async_presentation.Id(),
Settings::values.use_asynchronous_shaders.Id(), Settings::values.fast_gpu_time.Id()};
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererAdvanced]) {
@@ -49,15 +59,26 @@ void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builde
continue;
}
hold.emplace(setting->Id(), widget);
const auto id = setting->Id();
if (hacks.contains(id)) {
hacks_hold.emplace(id, widget);
} else {
normal_hold.emplace(id, widget);
}
// Keep track of enable_compute_pipelines so we can display it when needed
if (setting->Id() == Settings::values.enable_compute_pipelines.Id()) {
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
for (const auto& [id, widget] : normal_hold) {
normal_layout.addWidget(widget);
}
for (const auto& [id, widget] : hacks_hold) {
hacks_layout.addWidget(widget);
}
}