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Correction on the descriptor pool
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@@ -125,6 +125,7 @@ vk::DescriptorSets DescriptorAllocator::AllocateDescriptors(size_t count) {
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throw vk::Exception(VK_ERROR_OUT_OF_POOL_MEMORY);
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}
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DescriptorPool::DescriptorPool() = default;
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DescriptorPool::~DescriptorPool() = default;
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DescriptorAllocator DescriptorPool::Allocator(const Device& device, Scheduler& scheduler, VkDescriptorSetLayout layout, std::span<const Shader::Info> infos) {
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@@ -65,7 +65,7 @@ private:
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class DescriptorPool {
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public:
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DescriptorPool() = default;
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DescriptorPool();
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~DescriptorPool();
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DescriptorPool& operator=(const DescriptorPool&) = delete;
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