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@@ -74,11 +74,7 @@ StagingBufferPool::StagingBufferPool(const Device& device, MemoryAllocator& memo
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if (device.IsBufferDeviceAddressSupported()) {
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stream_ci.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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}
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// *BSD drivers are more sensitive to increased buffers for streaming.
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// Windows ones however, can intake bigger buffers and generally do not OOM.
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// - GTX 960 on Windows will not OOM with 256mib
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// - GT 1030 on ^BSD will OOM with 256mib
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// This doesn't seem to be, however, universally true
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// Some drivers are more sensitive to increased buffer sizes
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try {
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stream_buffer = memory_allocator.CreateBuffer(stream_ci, MemoryUsage::Stream);
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} catch (vk::Exception& e) {
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