From e7e8bd7b1ab3c4c77918d616b1c4819b9cd74cfe Mon Sep 17 00:00:00 2001 From: lizzie Date: Fri, 25 Sep 2026 09:06:19 +0000 Subject: [PATCH] 2026-09-25 09:06:19 Signed-off-by: lizzie --- src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp index d03efa8f0a..a0cac13020 100644 --- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp @@ -74,11 +74,7 @@ StagingBufferPool::StagingBufferPool(const Device& device, MemoryAllocator& memo if (device.IsBufferDeviceAddressSupported()) { stream_ci.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT; } - // *BSD drivers are more sensitive to increased buffers for streaming. - // Windows ones however, can intake bigger buffers and generally do not OOM. - // - GTX 960 on Windows will not OOM with 256mib - // - GT 1030 on ^BSD will OOM with 256mib - // This doesn't seem to be, however, universally true + // Some drivers are more sensitive to increased buffer sizes try { stream_buffer = memory_allocator.CreateBuffer(stream_ci, MemoryUsage::Stream); } catch (vk::Exception& e) {