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[memory, vulkan] Initial implementation for Unified Memory
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@@ -227,6 +227,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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tr("Preserves GPU-modified data by reading it back before uploading.\nSome games require this to render certain effects properly."));
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INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
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tr("May reduce shader stutter."));
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INSERT(Settings, use_unified_memory, tr("Enable unified memory access"),
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tr("Lets the GPU write buffer readbacks directly into guest memory."));
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INSERT(Settings, gpu_clock, tr("GPU Clocks"),
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tr("Makes the game believe GPU work finishes faster than it does, so it stops lowering "
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"resolution and render distance to fit the Switch's clocks."));
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