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fix more vulkan issues and remove vertex input (#117)
Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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AlekPop
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ed4b011cad
@@ -30,8 +30,7 @@ ConfigureGraphicsExtensions::~ConfigureGraphicsExtensions() = default;
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void ConfigureGraphicsExtensions::SetConfiguration() {}
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void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder)
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{
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void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder) {
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auto& layout = *ui->populate_target->layout();
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std::map<u32, QWidget*> hold{}; // A map will sort the data for us
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@@ -52,8 +51,6 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
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if (setting->Id() == Settings::values.dyna_state.Id()) {
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widget->slider->setTickInterval(1);
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widget->slider->setTickPosition(QSlider::TicksAbove);
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} else if (setting->Id() == Settings::values.vertex_input.Id()) {
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// widget->checkbox->setDisabled(true);
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}
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}
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