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[memory, vk] TEST: Tiled GPU optimization try #1
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@@ -152,6 +152,16 @@ ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
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ENUM(GpuOverclock, Low, Medium, High)
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ENUM(TemperatureUnits, Celsius, Fahrenheit)
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// Shader Float Controls behavior modes
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// These control how floating-point denormals and special values are handled in shaders
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ENUM(ShaderFloatBehavior,
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DriverDefault, // Let driver choose (safest, may not match Switch behavior)
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SwitchNative, // Emulate Switch/Maxwell behavior (FTZ + RTE + SignedZero)
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FlushToZero, // FTZ only - flush denorms to zero (fastest, some precision loss)
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PreserveDenorms, // Preserve denorms (slowest, highest precision)
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RoundToEven, // RTE rounding mode (IEEE 754 compliant)
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SignedZeroInfNan); // Preserve signed zero, inf, nan (accuracy for edge cases)
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template <typename Type>
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inline std::string_view CanonicalizeEnum(Type id) {
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const auto group = EnumMetadata<Type>::Canonicalizations();
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