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[memory, vk] TEST: Tiled GPU optimization try #1
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@@ -28,6 +28,14 @@ struct Profile {
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
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// User-forced float behavior overrides (Android Eden Veil/Extensions)
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// When shader_float_controls_force_enable is true, these override shader-declared behavior
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bool force_fp32_denorm_flush{}; // Force FTZ for all FP32 ops
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bool force_fp32_denorm_preserve{}; // Force denorm preservation for all FP32 ops
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bool force_fp32_rte_rounding{}; // Force Round-To-Even for all FP32 ops
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bool force_fp32_signed_zero_inf_nan{}; // Force signed zero/inf/nan preservation
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bool support_explicit_workgroup_layout{};
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bool support_vote{};
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bool support_viewport_index_layer_non_geometry{};
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