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glsl: Implement a few Integer instructions
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@@ -16,11 +16,14 @@ class Value;
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namespace Shader::Backend::GLSL {
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enum class Type : u32 {
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U1,
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U32,
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S32,
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F32,
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U64,
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F64,
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U32x2,
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F32x2,
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Void,
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};
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