[loader] change ASLR algo to be more uniform (#3869)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3869
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
lizzie
2026-04-27 05:09:55 +02:00
committed by crueter
parent cbeea5b954
commit f088f5bd45
3 changed files with 6 additions and 9 deletions
+2 -3
View File
@@ -89,9 +89,8 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::KProcess& process,
codeset.DataSegment().size += kip->GetBSSSize();
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
std::uintptr_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue() : Common::Random::Random64(0)) << 12) & 0xfff000;
// Setup the process code layout
if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), codeset.memory.size(), 0, aslr_offset, false).IsError()) {