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[vulkan] Initial implementation of post-processing shaders
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@@ -160,6 +160,7 @@ public:
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GenerateEdenPath(EdenPath::LosslessDir, eden_path / LOSSLESS_DIR);
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GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
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GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
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GenerateEdenPath(EdenPath::PostShaderDir, eden_path / POST_SHADER_DIR);
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GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
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GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
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GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
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