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[vulkan] Initial implementation of post-processing shaders
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@@ -150,6 +150,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
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tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
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"can produce a more stable picture in lower resolutions."));
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INSERT(Settings, post_shader_chain, QString(), QString());
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INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
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tr("The method used to render the window in fullscreen.\nBorderless offers the best "
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"compatibility with the on-screen keyboard that some games request for "
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