[vulkan] Initial implementation of post-processing shaders

This commit is contained in:
CamilleLaVey
2026-09-04 03:19:15 -04:00
parent 1dcc574591
commit f24b14e7cf
39 changed files with 3307 additions and 0 deletions
@@ -150,6 +150,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
INSERT(Settings, post_shader_chain, QString(), QString());
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "