[vulkan] Initial implementation of post-processing shaders

This commit is contained in:
CamilleLaVey
2026-09-04 03:19:15 -04:00
parent 74ccea3def
commit f40461d0ad
39 changed files with 3307 additions and 0 deletions
+8
View File
@@ -388,6 +388,14 @@ struct Values {
true,
true};
SwitchableSetting<std::string> post_shader_chain{linkage,
std::string(),
"post_shader_chain",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<bool> frame_gen{linkage, false, "frame_gen", Category::Renderer,
Specialization::Default, true, false};