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[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display. - Enable Overlay Applet via "View" -> "Enable Overlay Display Applet" - Open the overlay by pressing the home button for over 1s - Can adjust volume - Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?) - Future TODO(?): Adjust Brightness implementation for host system - Inputs are properly registered. e.g. if overlay open, application does not register inputs. You can control volume and airplane mode outside of the emulator window Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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@@ -17,6 +17,8 @@
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#include "common/common_types.h"
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#include "core/file_sys/vfs/vfs_types.h"
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#include "core/hle/service/os/event.h"
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#include "core/hle/service/kernel_helpers.h"
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namespace Core::Frontend {
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class EmuWindow;
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@@ -428,6 +430,11 @@ public:
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*/
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[[nodiscard]] std::deque<std::vector<u8>>& GetUserChannel();
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[[nodiscard]] std::deque<std::vector<u8>>& GetGeneralChannel();
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void PushGeneralChannelData(std::vector<u8>&& data);
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bool TryPopGeneralChannel(std::vector<u8>& out_data);
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[[nodiscard]] Service::Event& GetGeneralChannelEvent();
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/// Type used for the frontend to designate a callback for System to exit the application.
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using ExitCallback = std::function<void()>;
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