[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)

Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat
2025-11-27 19:46:41 +01:00
committed by crueter
parent 1efef85352
commit f58097e814
75 changed files with 1634 additions and 181 deletions
+10 -2
View File
@@ -12,7 +12,7 @@ namespace Service::AM {
Applet::Applet(Core::System& system, std::unique_ptr<Process> process_, bool is_application)
: context(system, "Applet"), lifecycle_manager(system, context, is_application),
process(std::move(process_)), hid_registration(system, *process),
process(std::move(process_)), hid_registration(system, *process), overlay_event(context),
gpu_error_detected_event(context), friend_invitation_storage_channel_event(context),
notification_storage_channel_event(context), health_warning_disappeared_system_event(context),
unknown_event(context), acquired_sleep_lock_event(context), pop_from_general_channel_event(context),
@@ -63,7 +63,15 @@ void Applet::SetInteractibleLocked(bool interactible) {
is_interactible = interactible;
hid_registration.EnableAppletToGetInput(interactible && !lifecycle_manager.GetExitRequested());
const bool exit_requested = lifecycle_manager.GetExitRequested();
const bool input_enabled = interactible && !exit_requested;
if (applet_id == AppletId::OverlayDisplay || applet_id == AppletId::Application) {
LOG_DEBUG(Service_AM, "called, applet={} interactible={} exit_requested={} input_enabled={} overlay_in_foreground={}",
static_cast<u32>(applet_id), interactible, exit_requested, input_enabled, overlay_in_foreground);
}
hid_registration.EnableAppletToGetInput(input_enabled);
}
void Applet::OnProcessTerminatedLocked() {