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vi: manage resources independently of nvnflinger and refactor
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@@ -0,0 +1,51 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvnflinger/hwc_layer.h"
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namespace Service::Nvnflinger {
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struct Layer {
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explicit Layer(std::shared_ptr<android::BufferItemConsumer> buffer_item_consumer_,
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s32 consumer_id_)
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: buffer_item_consumer(std::move(buffer_item_consumer_)), consumer_id(consumer_id_),
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blending(LayerBlending::None), visible(true) {}
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~Layer() {
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buffer_item_consumer->Abandon();
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}
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std::shared_ptr<android::BufferItemConsumer> buffer_item_consumer;
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s32 consumer_id;
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LayerBlending blending;
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bool visible;
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};
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struct LayerStack {
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std::list<Layer> layers;
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};
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struct Display {
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explicit Display(u64 id_) {
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id = id_;
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}
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Layer* FindLayer(s32 consumer_id) {
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for (auto& layer : stack.layers) {
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if (layer.consumer_id == consumer_id) {
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return &layer;
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}
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}
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return nullptr;
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}
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u64 id;
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LayerStack stack;
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};
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} // namespace Service::Nvnflinger
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