vi: manage resources independently of nvnflinger and refactor

This commit is contained in:
Liam
2024-02-14 23:44:05 -05:00
parent e34074861c
commit f5d736af4b
62 changed files with 1758 additions and 1492 deletions
+44
View File
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/vi/vi_types.h"
namespace Service::VI {
class Display {
public:
constexpr Display() = default;
void Initialize(u64 id, const DisplayName& display_name) {
m_id = id;
m_display_name = display_name;
m_is_initialized = true;
}
void Finalize() {
m_id = {};
m_display_name = {};
m_is_initialized = {};
}
u64 GetId() const {
return m_id;
}
const DisplayName& GetDisplayName() const {
return m_display_name;
}
bool IsInitialized() const {
return m_is_initialized;
}
private:
u64 m_id{};
DisplayName m_display_name{};
bool m_is_initialized{};
};
} // namespace Service::VI