proper pipeline CI

This commit is contained in:
lizzie
2026-06-10 08:34:19 +00:00
parent a8635759de
commit f63c5a6b61
2 changed files with 125 additions and 3 deletions
+2 -2
View File
@@ -12,8 +12,8 @@
layout (location = 0) in vec4 posPos;
layout (location = 0) out vec4 frag_color;
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2DMS input_texture;
void main() {
frag_color = texelFetch(input_texture, ivec2(posPos.xy * textureSize(input_texture, 0)), gl_SampleID);
frag_color = texelFetch(input_texture, ivec2(gl_FragCoord.xy), gl_SampleID);
}