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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-09 05:32:36 +00:00
[shader_recompiler] Added texture type functions
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@@ -260,6 +260,13 @@ bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
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return ctx.textures.at(info.descriptor_index).is_multisample;
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}
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bool IsTextureInteger(EmitContext& ctx, const IR::TextureInstInfo& info) {
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if (info.type == TextureType::Buffer) {
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return false;
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}
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return ctx.textures.at(info.descriptor_index).is_integer;
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}
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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if (info.relaxed_precision != 0) {
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@@ -480,11 +487,14 @@ Id EmitBoundImageWrite(EmitContext&) {
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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Id color;
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if (ctx.stage == Stage::Fragment) {
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const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0,
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bias_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4],
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color = Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, result_type,
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Texture(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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} else {
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// We can't use implicit lods on non-fragment stages on SPIR-V. Maxwell hardware behaves as
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@@ -492,26 +502,29 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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// derivatives
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const Id lod{ctx.Const(0.0f)};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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color = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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return is_integer ? ctx.OpBitcast(ctx.F32[4], color) : color;
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id lod, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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#ifdef __ANDROID__
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if (Settings::values.fix_bloom_effects.GetValue()) {
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if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) {
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result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
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}
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#endif
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return result;
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return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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@@ -547,30 +560,39 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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const ImageOperands operands(ctx, offset, offset2);
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if (ctx.profile.need_gather_subpixel_offset) {
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
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}
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
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operands.MaskOptional(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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result_type, Texture(ctx, info, index), coords,
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ctx.Const(info.gather_component), operands.MaskOptional(),
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operands.Span())};
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return is_integer ? ctx.OpBitcast(ctx.F32[4], color) : color;
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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const ImageOperands operands(ctx, offset, offset2);
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if (ctx.profile.need_gather_subpixel_offset) {
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
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}
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return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
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ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
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operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather,
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ctx, inst, result_type, Texture(ctx, info, index), coords, dref,
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operands.MaskOptional(), operands.Span())};
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return is_integer ? ctx.OpBitcast(ctx.F32[4], color) : color;
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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AddOffsetToCoordinates(ctx, info, coords, offset);
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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@@ -580,8 +602,10 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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lod = Id{};
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}
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const ImageOperands operands(lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst,
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result_type, TextureImage(ctx, info, index), coords,
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operands.MaskOptional(), operands.Span())};
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return is_integer ? ctx.OpBitcast(ctx.F32[4], color) : color;
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
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@@ -626,14 +650,17 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const bool is_integer{IsTextureInteger(ctx, info)};
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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const auto operands = info.num_derivatives == 3
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? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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ctx.Def(offset), {}, lod_clamp)
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: ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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info.num_derivatives, offset, lod_clamp);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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const Id color{Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span())};
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return is_integer ? ctx.OpBitcast(ctx.F32[4], color) : color;
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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@@ -30,7 +30,7 @@ enum class Operation {
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const Id type{desc.is_integer ? ctx.U32[1] : ctx.F32[1]};
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const bool depth{desc.is_depth};
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const bool ms{desc.is_multisample};
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switch (desc.type) {
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@@ -1375,6 +1375,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.image_type = image_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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.is_integer = desc.is_integer,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@@ -42,6 +42,7 @@ struct TextureDefinition {
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Id image_type;
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u32 count;
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bool is_multisample;
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bool is_integer;
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};
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struct TextureBufferDefinition {
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