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User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu currently broken, because the eden dir is always made early? Signed-off-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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@@ -38,7 +38,7 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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}
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const auto path =
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Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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Common::FS::PathToUTF8String(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
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"game_list" / fmt::format("{}.{}", filename, ext));
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void(Common::FS::CreateParentDirs(path));
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@@ -70,7 +70,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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}
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const auto game_list_dir =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
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Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list";
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const auto jpeg_name = fmt::format("{}.jpeg", filename);
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const auto app_name = fmt::format("{}.appname.txt", filename);
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