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[hle] stpl:sys, stpl:u initial implementation (#4435)
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`. Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -23,6 +23,12 @@ constexpr std::size_t profile_username_size{32};
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using ProfileUsername = std::array<u8, profile_username_size>;
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using UserIDArray = std::array<Common::UUID, MAX_USERS>;
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// This is nn::account::Uid
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struct Uid {
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std::array<u8, 0x10> unk0;
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};
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static_assert(sizeof(Uid) == 0x10);
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/// Contains extra data related to a user.
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/// TODO: RE this structure
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struct UserData {
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