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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-08 21:15:58 +00:00
provide proper load params
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@@ -520,6 +520,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
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QString game_path;
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bool should_launch_qlaunch = false;
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bool should_launch_hlaunch = false;
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bool should_launch_hlaunch_uloader = false;
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bool should_launch_ulaunch = false;
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bool should_launch_setup = false;
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bool has_gamepath = false;
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@@ -564,6 +565,8 @@ MainWindow::MainWindow(bool has_broken_vulkan)
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should_launch_qlaunch = true;
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} else if (args[i] == QStringLiteral("-hlaunch")) {
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should_launch_hlaunch = true;
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} else if (args[i] == QStringLiteral("-hlaunch-uloader")) {
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should_launch_hlaunch_uloader = true;
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} else if (args[i] == QStringLiteral("-ulaunch")) {
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should_launch_ulaunch = true;
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} else if (args[i] == QStringLiteral("-setup")) {
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@@ -594,11 +597,22 @@ MainWindow::MainWindow(bool has_broken_vulkan)
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QString::fromStdString(hbl_path),
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LibraryAppletParameters(0x010000000000100Dull, Service::AM::AppletId::QLaunch));
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} else if (should_launch_ulaunch) {
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std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
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auto const path = (sd_dir / "atmosphere" / "hbl.nsp").string();
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BootGame(QString::fromStdString(path), ApplicationAppletParameters());
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} else if (should_launch_hlaunch_uloader) {
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std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
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auto const path = (sd_dir / "ulaunch" / "bin" / "uLoader" / "application" / "main").string();
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auto params = ApplicationAppletParameters();
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params.launch_type = Service::AM::LaunchType::FrontendUlaunchInitiated;
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BootGame(QString::fromStdString(path), params);
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} else if (should_launch_ulaunch) {
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std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
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auto const path = (sd_dir / "ulaunch" / "bin" / "uMenu" / "main").string();
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auto const program_id = 0x0100000000010000;
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auto params = LibraryAppletParameters(u64(program_id), Service::AM::AppletId::Cabinet);
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params.launch_type = Service::AM::LaunchType::FrontendUmenuInitiated;
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BootGame(QString::fromStdString(path), params);
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}
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}
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}
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