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[vk_texture_cache] drop depth comparison sampler fallback (#4408)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This fixes the flashlight in Alan Wake. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4408 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -2850,8 +2850,6 @@ Sampler::VariantKey Sampler::MakeKey(const ImageView& image_view, bool is_depth)
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VariantKey key{};
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key.reduce_anisotropy = has_added_anisotropy && !image_view.SupportsAnisotropy();
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key.force_nearest = has_linear_filtering && IsPixelFormatInteger(image_view.format);
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key.drop_depth_comparison =
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is_depth && has_depth_comparison && !image_view.SupportsDepthComparison();
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key.drop_reduction = has_minmax_reduction && !image_view.SupportsMinmaxFilter();
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key.drop_custom_border = has_custom_border_colors && image_view.RequiresBorderColorFormat();
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key.srgb_border = has_srgb_border_color && IsPixelFormatSRGB(image_view.format);
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@@ -2929,9 +2927,6 @@ VkSampler Sampler::Emplace(VariantKey key) {
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create_info.anisotropyEnable = static_cast<VkBool32>(default_anisotropy > 1.0f);
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create_info.maxAnisotropy = default_anisotropy;
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}
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if (key.drop_depth_comparison) {
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create_info.compareEnable = VK_FALSE;
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}
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if (!custom_border) {
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create_info.borderColor = ConvertBorderColor(color);
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}
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@@ -536,7 +536,6 @@ private:
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struct VariantKey {
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bool reduce_anisotropy;
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bool force_nearest;
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bool drop_depth_comparison;
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bool drop_reduction;
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bool drop_custom_border;
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bool srgb_border;
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