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[net] refactor to remove uneeded abstraction layer
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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@@ -12,7 +12,7 @@
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#include <vector>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/socket_types.h"
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#include "core/internal_network/socket_types.h"
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#include "network/room.h"
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namespace Network {
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@@ -39,8 +39,8 @@ struct LDNPacket {
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/// Information about the received proxy packets.
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struct ProxyPacket {
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SockAddrIn local_endpoint;
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SockAddrIn remote_endpoint;
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Network::SockAddrIn local_endpoint;
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Network::SockAddrIn remote_endpoint;
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Protocol protocol;
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bool broadcast;
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std::vector<u8> data;
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