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https://git.eden-emu.dev/eden-emu/eden.git
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Port UMA part 5.1
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+1
@@ -31,6 +31,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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ENABLE_BUFFER_HISTORY("enable_buffer_history"),
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USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
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ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
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USE_UNIFIED_MEMORY("use_unified_memory"),
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SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
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BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
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RENDERER_DEBUG("debug"),
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+7
@@ -874,6 +874,13 @@ abstract class SettingsItem(
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descriptionId = R.string.enable_gpu_buffer_readback_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.USE_UNIFIED_MEMORY,
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titleId = R.string.use_unified_memory,
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descriptionId = R.string.use_unified_memory_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
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+1
@@ -551,6 +551,7 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_BARRIER_FEEDBACK_LOOPS.key)
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add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
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add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
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add(BooleanSetting.USE_UNIFIED_MEMORY.key)
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add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
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add(HeaderSetting(R.string.hacks))
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@@ -587,6 +587,8 @@
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<string name="enable_buffer_history">Enable buffer history</string>
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<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
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<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
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<string name="use_unified_memory">Unified Memory</string>
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<string name="use_unified_memory_description">Backs part of the emulated memory with GPU-shared buffers so textures are unswizzled directly from it, skipping a CPU copy. Needs 12 GB of RAM or more and a GPU with I/O coherency; it turns itself off otherwise. Takes effect on the next game launch.</string>
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<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
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<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
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<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
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