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shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
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@@ -108,7 +108,7 @@ void EmitPrologue(EmitContext& ctx) {
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ctx.OpStore(element_info.id, value);
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element += num;
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}
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}
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}
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}
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if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
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SetFixedPipelinePointSize(ctx);
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