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feat(shader): implement geometry shader invocation info
- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage ref: https://git.citron-emu.org/Citron/Citron/commit/1266fad68128b3779dcd9bbb6c5f77ec1055e2e6#diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7
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committed by
MrPurple666
parent
44dc152a2b
commit
fcec7995af
@@ -547,8 +547,9 @@ Id EmitInvocationInfo(EmitContext& ctx) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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ctx.Const(16u));
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), ctx.Const(16u));
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case Stage::Geometry:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology)), ctx.Const(16u));
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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