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[common] remove unused vector_math.h fluff (#4333)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- We don't use half of this file for anything -- it's dead code also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -18,7 +18,6 @@
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/point.h"
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#include "common/quaternion.h"
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#include "common/vector_math.h"
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#include "hid_core/frontend/motion_input.h"
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#include "hid_core/hid_types.h"
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@@ -43,12 +42,12 @@ using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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std::array<Common::Vec3f, 3> orientation{};
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Common::Quaternion<f32> quaternion{};
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Common::Vec3f gyro_bias{};
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Common::Vec<f32, 3> accel{};
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Common::Vec<f32, 3> gyro{};
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Common::Vec<f32, 3> rotation{};
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std::array<Common::Vec<f32, 3>, 3> orientation{};
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Common::Vec<f32, 4> quaternion{};
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Common::Vec<f32, 3> gyro_bias{};
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f32 verticalization_error{};
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bool is_at_rest{};
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};
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