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[common] remove unused vector_math.h fluff (#4333)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- We don't use half of this file for anything -- it's dead code also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -2936,10 +2936,10 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
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}
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// Draw motion functions
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void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
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void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler,
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float size) {
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std::array<Common::Vec3f, 8> cube{
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Common::Vec3f{-0.7f, -1, -0.5f},
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std::array<Common::Vec<f32, 3>, 8> cube{
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Common::Vec<f32, 3>{-0.7f, -1, -0.5f},
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{-0.7f, 1, -0.5f},
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{0.7f, 1, -0.5f},
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{0.7f, -1, -0.5f},
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@@ -2949,30 +2949,38 @@ void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common:
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{0.7f, -1, 0.5f},
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};
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for (Common::Vec3f& point : cube) {
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point.RotateFromOrigin(euler.x, euler.y, euler.z);
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for (Common::Vec<f32, 3>& point : cube) {
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float temp = point[1];
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point[1] = std::cos(euler[0]) * point[1] - std::sin(euler[0]) * point[2];
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point[2] = std::sin(euler[0]) * temp + std::cos(euler[0]) * point[2];
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temp = point[0];
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point[0] = std::cos(euler[1]) * point[0] + std::sin(euler[1]) * point[2];
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point[2] = -std::sin(euler[1]) * temp + std::cos(euler[1]) * point[2];
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temp = point[0];
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point[0] = std::cos(euler[2]) * point[0] - std::sin(euler[2]) * point[1];
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point[1] = std::sin(euler[2]) * temp + std::cos(euler[2]) * point[1];
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point *= size;
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}
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const std::array<QPointF, 4> front_face{
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center + QPointF{cube[0].x, cube[0].y},
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center + QPointF{cube[1].x, cube[1].y},
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center + QPointF{cube[2].x, cube[2].y},
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center + QPointF{cube[3].x, cube[3].y},
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center + QPointF{cube[0][0], cube[0][1]},
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center + QPointF{cube[1][0], cube[1][1]},
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center + QPointF{cube[2][0], cube[2][1]},
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center + QPointF{cube[3][0], cube[3][1]},
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};
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const std::array<QPointF, 4> back_face{
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center + QPointF{cube[4].x, cube[4].y},
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center + QPointF{cube[5].x, cube[5].y},
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center + QPointF{cube[6].x, cube[6].y},
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center + QPointF{cube[7].x, cube[7].y},
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center + QPointF{cube[4][0], cube[4][1]},
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center + QPointF{cube[5][0], cube[5][1]},
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center + QPointF{cube[6][0], cube[6][1]},
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center + QPointF{cube[7][0], cube[7][1]},
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};
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DrawPolygon(p, front_face);
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DrawPolygon(p, back_face);
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p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
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p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
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p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
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p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
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p.drawLine(center + QPointF{cube[0][0], cube[0][1]}, center + QPointF{cube[4][0], cube[4][1]});
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p.drawLine(center + QPointF{cube[1][0], cube[1][1]}, center + QPointF{cube[5][0], cube[5][1]});
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p.drawLine(center + QPointF{cube[2][0], cube[2][1]}, center + QPointF{cube[6][0], cube[6][1]});
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p.drawLine(center + QPointF{cube[3][0], cube[3][1]}, center + QPointF{cube[7][0], cube[7][1]});
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}
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template <size_t N>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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@@ -198,7 +198,7 @@ private:
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void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
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// Draw motion functions
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void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
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void Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler, float size);
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// Draw primitive types
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template <size_t N>
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