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[desktop] More qt_common reorganization (#3916)
Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -435,4 +435,16 @@ void ToggleSlowMode() {
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SetSpeedMode(SpeedMode::Standard);
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}
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bool IsOpenGL() {
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const auto backend = Settings::values.renderer_backend.GetValue();
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switch (backend) {
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case RendererBackend::OpenGL_GLSL:
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case RendererBackend::OpenGL_GLASM:
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case RendererBackend::OpenGL_SPIRV:
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return true;
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default:
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return false;
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}
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}
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} // namespace Settings
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