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[desktop] More qt_common reorganization (#3916)
Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -165,8 +165,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"),
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tr("Allows saving shaders to storage for faster loading on following game "
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"boots.\nDisabling it is only intended for debugging."));
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INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
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tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
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INSERT(
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Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
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tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
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INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
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tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
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"decoding, or perform no decoding at all (black screen on videos).\n"
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