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[desktop] More qt_common reorganization (#3916)
Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
+108
-1
@@ -11,7 +11,6 @@
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#include "qt_common/abstract/frontend.h"
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#include "qt_common/config/uisettings.h"
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#include "qt_common/qt_common.h"
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#include "yuzu/util/util.h"
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#include <QDesktopServices>
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#include <QStandardPaths>
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@@ -22,6 +21,7 @@
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#include <windows.h>
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/fs/file.h"
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#else
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#include <fstream>
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#include "fmt/ostream.h"
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@@ -367,6 +367,7 @@ void ResetMetadata(bool show_message) {
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// Uhhh //
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// TODO(crueter): Make QtCommon::Shortcut
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// Messages in pre-defined message boxes for less code spaghetti
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inline constexpr bool CreateShortcutMessagesGUI(ShortcutMessages imsg, const QString& game_title) {
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int result = 0;
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@@ -533,4 +534,110 @@ void CreateHomeMenuShortcut(ShortcutTarget target) {
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CreateShortcut(game_path, QLaunchId, "Switch Home Menu", target, "-qlaunch", false);
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}
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bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
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#if defined(WIN32)
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#pragma pack(push, 2)
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struct IconDir {
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WORD id_reserved;
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WORD id_type;
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WORD id_count;
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};
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struct IconDirEntry {
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BYTE width;
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BYTE height;
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BYTE color_count;
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BYTE reserved;
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WORD planes;
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WORD bit_count;
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DWORD bytes_in_res;
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DWORD image_offset;
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};
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#pragma pack(pop)
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const QImage source_image = image.convertToFormat(QImage::Format_RGB32);
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constexpr std::array<int, 7> scale_sizes{256, 128, 64, 48, 32, 24, 16};
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constexpr int bytes_per_pixel = 4;
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const IconDir icon_dir{
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.id_reserved = 0,
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.id_type = 1,
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.id_count = static_cast<WORD>(scale_sizes.size()),
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};
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Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile);
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if (!icon_file.IsOpen()) {
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return false;
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}
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if (!icon_file.Write(icon_dir)) {
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return false;
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}
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std::size_t image_offset = sizeof(IconDir) + (sizeof(IconDirEntry) * scale_sizes.size());
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for (std::size_t i = 0; i < scale_sizes.size(); i++) {
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const int image_size = scale_sizes[i] * scale_sizes[i] * bytes_per_pixel;
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const IconDirEntry icon_entry{
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.width = static_cast<BYTE>(scale_sizes[i]),
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.height = static_cast<BYTE>(scale_sizes[i]),
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.color_count = 0,
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.reserved = 0,
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.planes = 1,
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.bit_count = bytes_per_pixel * 8,
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.bytes_in_res = static_cast<DWORD>(sizeof(BITMAPINFOHEADER) + image_size),
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.image_offset = static_cast<DWORD>(image_offset),
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};
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image_offset += icon_entry.bytes_in_res;
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if (!icon_file.Write(icon_entry)) {
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return false;
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}
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}
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for (std::size_t i = 0; i < scale_sizes.size(); i++) {
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const QImage scaled_image = source_image.scaled(
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scale_sizes[i], scale_sizes[i], Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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const BITMAPINFOHEADER info_header{
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.biSize = sizeof(BITMAPINFOHEADER),
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.biWidth = scaled_image.width(),
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.biHeight = scaled_image.height() * 2,
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.biPlanes = 1,
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.biBitCount = bytes_per_pixel * 8,
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.biCompression = BI_RGB,
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.biSizeImage{},
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.biXPelsPerMeter{},
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.biYPelsPerMeter{},
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.biClrUsed{},
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.biClrImportant{},
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};
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if (!icon_file.Write(info_header)) {
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return false;
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}
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for (int y = 0; y < scaled_image.height(); y++) {
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const auto* line = scaled_image.scanLine(scaled_image.height() - 1 - y);
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std::vector<u8> line_data(scaled_image.width() * bytes_per_pixel);
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std::memcpy(line_data.data(), line, line_data.size());
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if (!icon_file.Write(line_data)) {
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return false;
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}
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}
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}
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icon_file.Close();
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return true;
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#elif defined(__unix__) && !defined(__APPLE__) && !defined(__ANDROID__)
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// Convert and write the icon as a PNG
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if (!image.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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} else {
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
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}
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return true;
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#else
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return false;
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#endif
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}
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} // namespace QtCommon::Game
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