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[desktop] More qt_common reorganization (#3916)
Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -36,7 +36,8 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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const auto x_pos = option.rect.left() - (column * cell_width) + static_cast<int>(relative_x);
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// also, add some additional padding here to prevent card overlap
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QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8, option.rect.height() - margins);
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QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8,
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option.rect.height() - margins);
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// colors
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QPalette palette = option.palette;
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