From fecc1b4ee32bc06f736f2d138680ec948cf13ab1 Mon Sep 17 00:00:00 2001 From: PavelBARABANOV Date: Sun, 11 Oct 2026 12:08:33 +0200 Subject: [PATCH] revert [vulkan] Masquerade VkInfo as PUBGMobile + UE #4320 (#4520) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- https://github.com/Balemuni/Balemunis-Aurora stopped fixing the black squares in TotK. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4520 Reviewed-by: lizzie Reviewed-by: Maufeat --- src/video_core/vulkan_common/vulkan_wrapper.cpp | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 5044881598..bb43fe399f 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -460,20 +460,8 @@ Instance Instance::Create(u32 version, Span layers, Span gloom + yellow line glitch appears -#ifdef __ANDROID__ - const VkApplicationInfo application_info{ - .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, - .pNext = nullptr, - .pApplicationName = "PUBGMobile", - .applicationVersion = VK_MAKE_VERSION(1, 7, 0), - .pEngineName = "UnrealEngine", - .engineVersion = VK_MAKE_VERSION(4, 23, 0), - .apiVersion = VK_API_VERSION_1_3, - }; -#else + // DO NOT TOUCH, breaks RNDA3!! + // Don't know why, but gloom + yellow line glitch appears const VkApplicationInfo application_info{ .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pNext = nullptr, @@ -483,7 +471,6 @@ Instance Instance::Create(u32 version, Span layers, Span