mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-27 17:31:31 +00:00
new glsl shit
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@@ -1,5 +1,5 @@
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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index 7074999..4f76e1a 100644
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index 7074999..cb1eea3 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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@@ -1,4 +1,4 @@
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@@ -1,4 +1,4 @@
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@@ -19,7 +19,7 @@ index 7074999..4f76e1a 100644
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+ highp vec4 ViewportInfo[1];
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+ highp vec4 ViewportInfo[1];
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};
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};
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-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
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-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
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+layout(set = 0, binding = 0) uniform sampler2D ps0;
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+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
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#else
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#else
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uniform highp vec4 ViewportInfo[1];
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uniform highp vec4 ViewportInfo[1];
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uniform mediump sampler2D ps0;
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uniform mediump sampler2D ps0;
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@@ -54,7 +54,7 @@ index 7074999..4f76e1a 100644
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float mean = (left.y+left.z+right.x+right.w)*0.25;
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float mean = (left.y+left.z+right.x+right.w)*0.25;
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left = left - vec4(mean);
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left = left - vec4(mean);
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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index d2df646..116c572 100644
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index d2df646..95d09cf 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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@@ -1,4 +1,4 @@
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@@ -1,4 +1,4 @@
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@@ -74,7 +74,7 @@ index d2df646..116c572 100644
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+ highp vec4 ViewportInfo[1];
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+ highp vec4 ViewportInfo[1];
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};
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};
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-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
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-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
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+layout(set = 0, binding = 0) uniform sampler2D ps0;
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+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
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#else
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#else
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uniform highp vec4 ViewportInfo[1];
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uniform highp vec4 ViewportInfo[1];
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uniform mediump sampler2D ps0;
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uniform mediump sampler2D ps0;
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