Commit Graph

161 Commits

Author SHA1 Message Date
ReinUsesLisp 403633afcc shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp 952c65ae54 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
Fernando Sahmkow 6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
Fernando Sahmkow 1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 2021-10-17 03:38:09 +02:00
Morph bef5d608a9 Merge pull request #6767 from ReinUsesLisp/fold-float-pack
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei 9a7c2869d8 Merge pull request #6722 from ReinUsesLisp/xmad-opts
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp ecc05bdcb6 shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp 4f19303fe0 shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.

On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.

On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```

After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp c6e1483e17 shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
ameerj d54c4880d1 dual_vertex_pass: Clang format 2021-07-22 21:51:40 -04:00
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
lat9nq 0f092f17af lower_int64_to_int32: Add missing include 2021-07-22 21:51:39 -04:00
ReinUsesLisp e3df2285ca shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp ba211323ab shader: Teach global memory base tracker to follow vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp f54fa4a1f5 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ameerj 633c54a202 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 9c387a270b shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ameerj 1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj 50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj 3e6f89f964 glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj c8b2a5a4f3 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj 659eecb295 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
lat9nq 3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp 74df00415a shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp f19403bafa shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp ca3e927e35 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp d284ce48e2 glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00