Commit Graph

175 Commits

Author SHA1 Message Date
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLisp 10f91c42e2 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp fe5fc478e7 spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp 9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp 04fed81921 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp f40daa777e shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj 60b33bdc9f spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp 4fedf2c20a spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ReinUsesLisp 4744a21bd4 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp d27dbec3e6 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp 9750e0410b opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp f7508aa014 spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp 9452fe2dc6 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp 5c6dc51c69 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 0b3a3f35e8 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq 69210028b4 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp 6be1db8873 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp cb344497a7 emit_spirv: Add missing block in case 2021-07-22 21:51:31 -04:00
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 75adb54e79 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp 055db41f19 Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp 5ad12292a6 spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLisp 21a5bd332c spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp 1922cbb84c spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLisp d2e6291c0e spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp b2fe282ad3 spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp 2ee532c9bc spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLisp f6c09c27b1 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp 59668831b7 spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 4a76786740 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp 8accb076ee spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 55ff0ab463 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLisp 884a937022 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLisp 2bdce72c92 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
FernandoS27 a2fac91c47 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp e37ec2790d shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp 052317e748 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp 6236b611cf shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp eb7a932952 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj 688c89590c spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27 f1a3f449d6 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00