Commit Graph

477 Commits

Author SHA1 Message Date
bunnei 7295d31ed6 Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Fernando Sahmkow 08f861a820 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
bunnei 673cfd89c1 Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow 3d37c4161a Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Fernando Sahmkow 122b06d102 Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow bcf4b19fca Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow 5c4de1e3fb Corrections and styling 2019-04-23 08:02:24 -04:00
Fernando Sahmkow 4a2763a121 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow e42bf4f314 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow 86e8a9f978 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei 91a947f214 Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei 1bf201c307 Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
bunnei 7fc67a06bb Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
ReinUsesLisp 7a56d07632 video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei c1c43bde80 Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei d4b42f6bc6 Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
Fernando Sahmkow b33c627670 Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow 525211db3b Use WriteBlock and ReadBlock. 2019-04-15 22:42:34 -04:00
Fernando Sahmkow 15368c6070 Implement Block Linear copies in Kepler Memory. 2019-04-15 21:22:16 -04:00
Fernando Sahmkow 73f925a949 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Fernando Sahmkow 02c84726ed Correct Kepler Memory on Linear Pushes. 2019-04-15 14:51:36 -04:00
ReinUsesLisp 79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei dd5989d907 Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
Fernando Sahmkow 25e6fb72eb Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow 34b15b69df Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow 2f456841b0 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow 8bb9877b70 Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
ReinUsesLisp 8092d3fad0 maxwell_3d: Reduce severity of ProcessSyncPoint 2019-04-06 02:18:20 -03:00
bunnei 9d8fa5f6e3 Merge pull request #2317 from FernandoS27/sync
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
Fernando Sahmkow e3d9c983aa Implement SyncPoint Register in the GPU. 2019-04-05 19:19:30 -04:00
Lioncash 1211a5623e video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash 33742deaf6 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp f725007975 shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp c2ea1d5263 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
bunnei a0b5ed6846 maxwell_dma: Check for valid source in destination before copy.
- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei fa405371ee gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
bunnei d3f26c1546 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei 7fccfc3ee7 gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
bunnei 11ac277646 Merge pull request #2147 from ReinUsesLisp/texture-clean
shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei 9d1ee628b2 gpu: Move command processing to another thread. 2019-03-06 21:48:57 -05:00
Lioncash f596ce7887 video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
bunnei ea2d391072 Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
Lioncash e59ae7210a common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp 20d8c304f2 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
ReinUsesLisp 3b01587ca4 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp 8a7efd22ec shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
bunnei d3b2ab4679 Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00