JPikachu
91a662431c
[Texture_cache] Better memory handling for devices with lower memory allocations ( #233 )
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Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-committed-by: JPikachu <jpikachu.eden@gmail.com >
2025-06-29 17:14:23 +00:00
Maufeat
2e6a289a0b
Add Airplane Mode + Host Network Interface Details ( #204 )
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Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.
Closes #203
Co-authored-by: crueter <swurl@swurl.xyz >
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-06-26 18:55:34 +00:00
MrPurple666
2f01c69710
LRU Cache Refactor with Thread-Safety ( #199 )
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The cache is now thread-safe using std::shared_mutex, allowing concurrent reads without blocking and some other minor things to better maintenance
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/199
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost >
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost >
2025-06-21 19:32:32 +00:00
MrPurple666
bb2f527b16
Use a different approach for the LRU toggle
2025-04-30 16:11:15 -03:00
MrPurple666
b5bec371ae
Add toggle for LRU
2025-04-30 04:05:45 -03:00
MrPurple666
be4bc3b477
WIP: DO-NOT-MERGE: NCE experiments: Better Pre-Fetch implementation
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should make it more performatic as in use with new lru cache implmentation
2025-04-12 22:54:32 -03:00
MrPurple666
739e5c47ea
WIP: DO-NOT-MERGE: NCE experiments: Better LRU cache implementation
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It uses a better lru implementation, since initial as basic functions to LRU, use a modern system to it to make performance better
2025-04-12 22:54:32 -03:00
MrPurple666
3d43fecece
WIP: DO-NOT-MERGE: NCE experiments: Initial LRU
2025-04-11 17:05:06 -03:00
MrPurple666
27ceda2c6c
WIP: DO-NOT-MERGE: NCE experiments: Fix build errors
2025-04-11 17:04:55 -03:00
MrPurple666
777b674edf
WIP: DO-NOT-MERGE: NCE experiments: Some optimizations on pre-fetch and cache
2025-04-11 17:04:45 -03:00
MrPurple666
d36031849e
WIP: DO-NOT-MERGE: NCE experiments: Ensure guest context reflects thread state during unlock
2025-04-11 17:04:34 -03:00
MrPurple666
d621707001
WIP: DO-NOT-MERGE: NCE experiments
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botw boots but with poor performance
2025-04-11 17:04:24 -03:00
GPUCode
26a25d2280
core: Support multiple modules per patcher
2024-01-15 00:46:05 +02:00
Fernando S
11fb4a3a11
Merge pull request #12417 from liamwhite/arm64-gcc-fix
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nce: hide shadowing warnings from dynarmic headers
2023-12-20 18:46:08 +01:00
Liam
cdf5beae3d
nce: hide shadowing warnings from dynarmic headers
2023-12-20 11:07:50 -05:00
Liam
236173f804
nce: increase handler stack size
2023-12-19 15:24:13 -05:00
Liam
f5846edffa
nce: fix read size in simd immediate emulation
2023-12-19 12:51:19 -05:00
Liam
91aefd5d35
nce: adjust initialization for repeated calls
2023-12-11 23:02:01 -05:00
Liam
ecb3d74dcd
nce: implement instruction emulation for misaligned memory accesses
2023-12-10 18:23:42 -05:00
Fernando S
9046851d9f
Merge pull request #12236 from liamwhite/cpu-refactor
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core: refactor emulated cpu core activation
2023-12-06 14:19:17 +01:00
Liam
3d5c6a73cb
core: refactor emulated cpu core activation
2023-12-04 10:37:16 -05:00
Liam
79d497c022
nce: fix pre-text patch for single modules
2023-12-02 16:14:52 -05:00
GPUCode
e6e15d2d10
core: Rename patcher file
2023-11-29 23:49:16 +02:00
GPUCode
181a7a027f
oaknut: Address warnings
2023-11-25 00:47:43 -05:00
GPUCode
1e5a1d1702
Address more review comments
2023-11-25 00:47:43 -05:00
Liam
2e2b3de592
arm_nce: skip data aborts for crash handling parity
2023-11-25 00:47:36 -05:00
Liam
a3e2b0bd91
patch: check offsets from first code word
2023-11-25 00:47:36 -05:00
Liam
683b58b075
arm_nce: skip dc cvac on possibly write-protected areas
2023-11-25 00:47:36 -05:00
GPUCode
3814ca9d84
Address some review comments
2023-11-25 00:47:35 -05:00
Liam
19619b1b14
arm: Implement native code execution backend
2023-11-25 00:46:47 -05:00