Commit Graph

30 Commits

Author SHA1 Message Date
JPikachu 91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
Maufeat 2e6a289a0b Add Airplane Mode + Host Network Interface Details (#204)
Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.

Closes #203

Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-26 18:55:34 +00:00
MrPurple666 2f01c69710 LRU Cache Refactor with Thread-Safety (#199)
The cache is now thread-safe using std::shared_mutex, allowing concurrent reads without blocking and some other minor things to better maintenance

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/199
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-06-21 19:32:32 +00:00
MrPurple666 bb2f527b16 Use a different approach for the LRU toggle 2025-04-30 16:11:15 -03:00
MrPurple666 b5bec371ae Add toggle for LRU 2025-04-30 04:05:45 -03:00
MrPurple666 be4bc3b477 WIP: DO-NOT-MERGE: NCE experiments: Better Pre-Fetch implementation
should make it more performatic as in use with new lru cache implmentation
2025-04-12 22:54:32 -03:00
MrPurple666 739e5c47ea WIP: DO-NOT-MERGE: NCE experiments: Better LRU cache implementation
It uses a better lru implementation, since initial as basic functions to LRU, use a modern system to it to make performance better
2025-04-12 22:54:32 -03:00
MrPurple666 3d43fecece WIP: DO-NOT-MERGE: NCE experiments: Initial LRU 2025-04-11 17:05:06 -03:00
MrPurple666 27ceda2c6c WIP: DO-NOT-MERGE: NCE experiments: Fix build errors 2025-04-11 17:04:55 -03:00
MrPurple666 777b674edf WIP: DO-NOT-MERGE: NCE experiments: Some optimizations on pre-fetch and cache 2025-04-11 17:04:45 -03:00
MrPurple666 d36031849e WIP: DO-NOT-MERGE: NCE experiments: Ensure guest context reflects thread state during unlock 2025-04-11 17:04:34 -03:00
MrPurple666 d621707001 WIP: DO-NOT-MERGE: NCE experiments
botw boots but with poor performance
2025-04-11 17:04:24 -03:00
GPUCode 26a25d2280 core: Support multiple modules per patcher 2024-01-15 00:46:05 +02:00
Fernando S 11fb4a3a11 Merge pull request #12417 from liamwhite/arm64-gcc-fix
nce: hide shadowing warnings from dynarmic headers
2023-12-20 18:46:08 +01:00
Liam cdf5beae3d nce: hide shadowing warnings from dynarmic headers 2023-12-20 11:07:50 -05:00
Liam 236173f804 nce: increase handler stack size 2023-12-19 15:24:13 -05:00
Liam f5846edffa nce: fix read size in simd immediate emulation 2023-12-19 12:51:19 -05:00
Liam 91aefd5d35 nce: adjust initialization for repeated calls 2023-12-11 23:02:01 -05:00
Liam ecb3d74dcd nce: implement instruction emulation for misaligned memory accesses 2023-12-10 18:23:42 -05:00
Fernando S 9046851d9f Merge pull request #12236 from liamwhite/cpu-refactor
core: refactor emulated cpu core activation
2023-12-06 14:19:17 +01:00
Liam 3d5c6a73cb core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
Liam 79d497c022 nce: fix pre-text patch for single modules 2023-12-02 16:14:52 -05:00
GPUCode e6e15d2d10 core: Rename patcher file 2023-11-29 23:49:16 +02:00
GPUCode 181a7a027f oaknut: Address warnings 2023-11-25 00:47:43 -05:00
GPUCode 1e5a1d1702 Address more review comments 2023-11-25 00:47:43 -05:00
Liam 2e2b3de592 arm_nce: skip data aborts for crash handling parity 2023-11-25 00:47:36 -05:00
Liam a3e2b0bd91 patch: check offsets from first code word 2023-11-25 00:47:36 -05:00
Liam 683b58b075 arm_nce: skip dc cvac on possibly write-protected areas 2023-11-25 00:47:36 -05:00
GPUCode 3814ca9d84 Address some review comments 2023-11-25 00:47:35 -05:00
Liam 19619b1b14 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00