Commit Graph

168 Commits

Author SHA1 Message Date
german77 0ea00daa81 hid: Improve hardware accuracy of gestures 2021-05-05 10:13:09 -05:00
Lioncash 15daa2cecd service: Resolve cases of member field shadowing
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
german77 86f0502456 hid: Fix touch not initializing properly if disabled 2021-05-02 21:27:15 -05:00
german77 e367b3a557 Disable touch if setting is not enabled 2021-04-30 19:28:21 -05:00
german77 b91b81a2a3 address comments 2021-04-26 22:07:16 -05:00
german77 c8845b4fdf hid: Implement SevenSixAxis and ConsoleSixAxisSensor 2021-04-23 22:12:41 -05:00
Lioncash 6a68568356 npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
bunnei 7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Morph 19b6ca175f service: hid: Stub SetAnalogStickUseCenterClamp
- Used by eBASEBALLパワフルプロ野球2020
2021-04-08 03:41:06 -04:00
Morph 9e5d91019c Merge pull request #6131 from german77/rightjoyconSLSR
HID: Fix SL and SR buttons for right joycon
2021-04-02 15:48:04 -04:00
german77 20af0c010f HID: Fix SL and SR buttons for right joycon 2021-04-02 09:03:11 -05:00
Narr the Reg f10bf91ef4 HID: Initialize correctly the gesture finger_id and filter invalid results 2021-03-26 11:13:18 -06:00
Morph 210d4975c7 Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german 38bbaf2c06 Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
german 020c22f53d hid: Implement GC controller 2021-02-07 22:59:46 -06:00
bunnei f41e6fba60 Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei 0508831455 hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei 80d0eb3bbd hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei 284a4d9283 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
german 5809b8941e Add footer types and address comments 2021-02-03 20:17:08 -06:00
german 5c9d8e8f39 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german 1f204e5930 Adds missing controller types and properties 2021-02-03 20:17:08 -06:00
Morph d6cb14fbf3 npad: Remove unused device handle parameter 2021-01-27 13:05:31 -05:00
german 264bcb9e1d Stub Set/Get/Reset SixaxisSensorFusionParameters 2021-01-24 11:28:52 -06:00
bunnei d032b1a815 Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
Morph 1ec37a7c7a npad: Add check for HANDHELD_INDEX in UpdateControllerAt() 2021-01-17 22:36:17 -05:00
ReinUsesLisp 4854f3291e core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german b92717bec6 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german df1070a735 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german f452fbfc88 Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german 2aa888b7e3 Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
german 29cf5313da Add multitouch support 2021-01-15 09:03:39 -06:00
Morph 7c1af698e4 controllers/npad: Make press_state atomic 2020-12-18 10:33:28 -05:00
Morph 63115659b0 controllers/npad: Validate device handles before use
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
german 2a93b187a6 Add missing types to NpadCommunicationMode 2020-11-28 21:56:02 -06:00
german d9d2a0aac7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Morph 2d3476dd7f hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph 7adf26daf0 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph 75ee0c94a0 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph bd42b2093c controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph 6f80c78568 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph ee8ec56291 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph bb0a55c4db hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph cd2f8d7e4a controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph ed9df522ec controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph 06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph 3281c3b1cb controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph f474cab023 hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00