Commit Graph

15596 Commits

Author SHA1 Message Date
Morph 23413c0d44 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
Fernando Sahmkow 659fb51dd9 X86/NativeClock: Reimplement RTDSC access to be lock free. 2021-01-02 04:00:27 +01:00
Fernando Sahmkow 50dd9a423a X86/NativeClock: Improve performance of clock calculations on hot path. 2021-01-02 00:43:47 +01:00
bunnei 80f49ed9f1 Merge pull request #5209 from Morph1984/refactor-controller-connect
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph dd73d7eb8e configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage e3490b55c1 memory: Remove MemoryHook 2021-01-01 11:34:38 +00:00
bunnei f1195d12cc Merge pull request #5249 from ReinUsesLisp/lock-free-pages
core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20 6e102ea048 yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Lioncash 99790b1eb4 main: Make the loader error dialog fully translatable
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash c1908af95a main: Tidy up enum comparison
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei 34d62f16cc Merge pull request #5264 from 16-Bit-Dog/patch-1
Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei 2a5e0d3d92 Merge pull request #5265 from german77/port5509
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei 41e8f75c82 Merge pull request #5208 from bunnei/service-threads
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp e92031e767 vulkan_instance: Allow different Vulkan versions and enforce 1.1
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.

Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp 9c39c02012 vk_device: Use an array to report lacking device limits
This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp c5fc83ae74 vk_device: Stop initialization when device is not suitable
VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.

By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 8bc3e20760 renderer_vulkan: Remove two step initialization on VKDevice
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 69c145b484 renderer_vulkan: Throw when enumerating devices fails
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 7334e9e212 renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp bb5903c665 renderer_vulkan: Catch and report exceptions
Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp d7f0249d2e renderer_vulkan: Create debug callback on separate file and throw
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.

Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 74276df159 renderer_vulkan: Move instance initialization to a separate file
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp ddddd25033 vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp b05cecfbd8 vulkan_common: Move dynamic library load to a separate file
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
german f04be5803d Port citra-emu/citra#5509 2020-12-30 22:29:20 -06:00
16-Bit-Dog a96fd630b4 Make the coding conventions more consistant
lut_index had 0 added when nothing was supposed to be added

despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30 19:03:26 -05:00
Lioncash efc456aa94 half_set: Resolve -Wmaybe-uninitialized warnings 2020-12-30 17:59:42 -05:00
Lioncash ebb8133b6e maxwell_to_vk: Initialize usage variable in SurfaceFormat()
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC 1c53456c3c Merge pull request #5251 from ReinUsesLisp/wuninitialized
cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
ReinUsesLisp d25b097e84 video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp 64f651bfa0 cmake: Enforce -Wuninitialized 2020-12-30 02:58:58 -03:00
ReinUsesLisp d719dc7688 service/pcie: Fix invalid initialization argument 2020-12-30 02:58:38 -03:00
ReinUsesLisp 2d951b73bf video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
ReinUsesLisp b8bc5d95af host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
ReinUsesLisp 82723df129 host_shaders: Add helper to blit depth stencil fragment shader 2020-12-30 02:02:07 -03:00
ReinUsesLisp 627b4c3387 host_shaders: Add texture color blit fragment shader 2020-12-30 02:00:48 -03:00
ReinUsesLisp 5ed139d5a2 host_shaders: Add shaders to present to the swapchain 2020-12-30 01:59:12 -03:00
ReinUsesLisp 90b5661015 host_shaders: Add shaders to convert between depth and color images 2020-12-30 01:48:44 -03:00
ReinUsesLisp 9d5ab4f22b host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8 2020-12-30 01:47:08 -03:00
ReinUsesLisp 9915ad809e host_shaders: Add shader to render a full screen triangle 2020-12-30 01:44:09 -03:00
ReinUsesLisp 8d49d1bc1f host_shaders: Add pitch linear upload compute shader 2020-12-30 01:41:42 -03:00
ReinUsesLisp e4e49e7fcb host_shaders: Add block linear upload compute shaders 2020-12-30 01:39:35 -03:00
ReinUsesLisp f0b34215b6 host_shaders: Add copyright headers to OpenGL present shaders 2020-12-30 01:35:56 -03:00
ReinUsesLisp 60050f5dd1 video_core/host_shaders: Add support for prebuilt SPIR-V shaders
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp 8bfa4d6dbf core/memory: Read and write page table atomically
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.

Configure Dynarmic to mask out these bits on pointer reads.

While we are at it, remove some unused attributes carried over from
Citra.

Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:

 mov         rdi,rcx
 shr         rdx,0Ch
 mov         r8,qword ptr [rax+8]
 mov         rax,qword ptr [r8+rdx*8]
 mov         rdx,rax
-and         al,3
 and         rdx,0FFFFFFFFFFFFFFFCh
 je          Core::Memory::Memory::Impl::Read<unsigned char>
 mov         rax,qword ptr [vaddr]
 movzx       eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei 1a96235760 Merge pull request #5247 from comex/xx-concepts
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei 236149a59b hle: kernel: service_thread: Make thread naming more consistent. 2020-12-29 16:46:29 -08:00
bunnei 407d3b7374 hle: kernel: Manage service threads on another thread.
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei 01e1b790a5 common: ThreadWorker: Add class to help do asynchronous work. 2020-12-29 16:46:29 -08:00
bunnei f3a274a13f Merge pull request #5246 from comex/xx-include
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00