Commit Graph

542 Commits

Author SHA1 Message Date
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow f7b16c30f1 MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
liamwhite db106151d7 Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27 11f29ec173 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam 3b502d3095 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
Liam 0a077cb467 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam 4b905e9680 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite d96606b091 Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen 12f2ab01bb shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
FengChen 348c6e5b28 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei 7c3bee5601 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph 9a8db147b2 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Liam 6bac6d044f shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
FengChen 98656c14a8 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1 9427a0f535 Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam 146f1f5ac6 shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
Liam 528cba63b6 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Billy Laws ef9b177ecb Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj 0df188787a shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
Liam 83b1c9de37 Address review comments 2022-03-17 14:48:18 -04:00
Liam 95b9f62686 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00
Liam f3382e6339 Address review comments 2022-03-17 09:30:41 -04:00
Liam 8515dba789 shader: add support for const buffer indirect addressing 2022-03-14 19:43:32 -04:00
ameerj 048522e98b emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
ameerj 092771e9c8 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj 0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
ameerj c3d768426c spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
ameerj 712b7883be emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
v1993 970b362ca1 shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Narr the Reg 0646512a9c glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
Fernando S 8a790b09a7 Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj c5c13369fa glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj a57dc3509a glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj 0918d673a3 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj 22a4d26479 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei ecc0a7140c Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti 244dff4e6e Empty spaces 2021-12-28 18:50:51 -03:00
Matías Locatti 1a30c0a125 Changes to avoid warnings in SSE4.2 optimized SPIR-V 2021-12-28 17:35:55 -03:00
ameerj 44832be5d2 emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj fbb33df96f emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
vonchenplus 8ea541bc11 Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
vonchenplus ac51211ce4 Remove glsl handle legacy related code 2021-12-18 14:03:40 +08:00
ameerj 3f06a447fb emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj ed5b039980 glasm: Move implemented instructions from not_implemented.cpp 2021-12-05 18:11:19 -05:00
ameerj efd428c747 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00