Commit Graph

36 Commits

Author SHA1 Message Date
FernandoS27 1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27 3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27 741b21715a shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 e98900a16b shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27 68bad0e922 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
ReinUsesLisp 2116d7e0b3 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp 4d60dd7eb5 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27 40ace25859 shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27 56c8c42cf8 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
ReinUsesLisp 0bb8a473e2 spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27 a8c2a85610 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj 357a47d944 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ameerj d5d6d4ce74 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp e6b3119910 shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp 63ea42e0d5 shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp e4ba306750 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp 4cd2c1588b shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 f573d3642e shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 1d05850dee shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
ameerj 483439a540 shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp 24bc872af3 shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj 0705eff8f6 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp 5cd8970e73 spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
ReinUsesLisp 6398d03341 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp 33090a74dd shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 832f1169d6 shader: Implement DADD 2021-07-22 21:51:23 -04:00
ReinUsesLisp db2e9d64aa shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ReinUsesLisp 83c7592d3d shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp a956d3cdb3 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLisp 16a5b4f494 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
ReinUsesLisp a2fe90fa60 spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp a5f87011d3 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp 605783f828 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00